| 2026-11-02 16:24 | separate vec3 and mat4 from camera.c, add blocks_end execution in main() | evenfri | 9 | +99 | -78 |
| 2026-11-02 14:42 | culling faces, fix faces for ccw | evenfri | 3 | +45 | -46 |
| 2026-11-02 14:28 | update readme | evenfri | 1 | +9 | -2 |
| 2026-11-02 14:25 | remove usleep, world size set to 4 | evenfri | 2 | +1 | -3 |
| 2026-11-02 14:23 | add world generation, chunks, block air, dont render close sides of blocks and chunks (lagged: textures) | evenfri | 7 | +160 | -24 |
| 2026-11-02 13:13 | add render_chunk function, fix camera code | evenfri | 4 | +37 | -16 |
| 2026-11-01 22:17 | fix format, add define CAMERA_FOV | evenfri | 3 | +73 | -59 |
| 2026-11-01 14:59 | feat: blocks, textures | evenfri | 13 | +159 | -58 |
| 2026-11-01 14:33 | initial commit (camera, 3d cube, textures) | evenfri | 16 | +8519 | -0 |