minecraft

minecraft
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fragment.glsl (146B)


      1 #version 330 core
      2 out vec4 FragColor;
      3 
      4 in vec2 TexCoord;
      5 
      6 uniform sampler2D texture1;
      7 
      8 void main() {
      9   FragColor = texture(texture1, TexCoord);
     10 }