old-computer-simulator

godot game
git clone git://git.evenfri.pw/old-computer-simulator.git
Log | Files | Refs

book_page.cs (1030B)


      1 using Godot;
      2 
      3 public partial class book_page : Node {
      4 
      5 struct page {
      6   public string source_left; 
      7   public string source_right; 
      8 }
      9 
     10 [Export] public 
     11 Button button_next_page;
     12 [Export] public 
     13 Button button_prev_page;
     14 
     15 [Export] public 
     16 Label left_page_label;
     17 [Export] public 
     18 Label right_page_label;
     19 
     20 page[] pages = new page[] {
     21   new page {
     22     source_left =
     23       "\n",
     24     source_right =
     25       "\n" 
     26   },
     27 };
     28 
     29 int current_page;
     30 
     31 public override void _Ready() {
     32   if (button_next_page != null) button_next_page.Pressed += next_page;
     33   if (button_prev_page != null) button_prev_page.Pressed += prev_page;
     34 
     35   update_page();
     36 }
     37 
     38 void next_page() {
     39   if (current_page > pages.Length - 1) return;
     40   current_page++;
     41   update_page();
     42 }
     43 
     44 void prev_page() {
     45   if (current_page < 0) return;
     46   current_page--;
     47   update_page();
     48 }
     49 
     50 void update_page() {
     51   if (left_page_label != null)
     52     left_page_label.Text = pages[current_page].source_left;
     53 
     54   if (right_page_label != null)
     55     right_page_label.Text = pages[current_page].source_right;
     56 }
     57 
     58 }